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Tournament Rules

TOURNAMENT RULES

The tournament rules describe below for the Rapidplay and Blitz games were an adoption from World Chess Federation, FIDE in its "Laws of Chess: For competitions starting on or after 1 July 2014" as outlined under its Appendices.

These are intended to be the basis in which the tournament arbiters will refer to should this kind of games be employed in one of the SJDM Tournaments or when disputes arise in the course of the matches.

Rapidplay

  1. A ‘Rapidplay’ game is one where either all the moves must be completed in a fixed time of more than 10 minutes but less than 60 minutes for each player; or the time allotted plus 60 times any increment is of more than 10 minutes but less than 60 minutes for each player.

  2. Players do not need to record the moves.

  3. The Competition Rules shall apply if

    1. One arbiter supervises at most three games and

    2. Each game is recorded by the arbiter or his assistant and, if possible, by electronic means.

  4. Otherwise the following apply:

    1. From the initial position, once ten moves have been completed by each player,

      1. No change can be made to the clock setting, unless the schedule of the event would be adversely affected.

      2. No claim can be made regarding incorrect set-up or orientation of the chessboard. In case of incorrect king placement, castling is not allowed. In case of incorrect rook placement, castling with this rook is not allowed.

    2. An illegal move is completed once the player has pressed his clock. If the arbiter observes this he shall declare the game lost by the player, provided the opponent has not made his next move. If the arbiter does not intervene, the opponent is entitled to claim a win, provided the opponent has not made his next move. However, the game is drawn if the position is such that the opponent cannot checkmate the player’s king by any possible series of legal moves. If the opponent does not claim and the arbiter does not intervene, the illegal move shall stand and the game shall continue. Once the opponent has made his next move, an illegal move cannot be corrected unless this is agreed by the players without intervention of the arbiter.

    3. To claim a win on time, the claimant must stop the chessclock and notify the arbiter. For the claim to be successful, the claimant must have time remaining on his own clock after the chessclock has been stopped. However, the game is drawn if the position is such that the claimant cannot checkmate the player’s king by any possible series of legal moves.

    4. If the arbiter observes both kings are in check, or a pawn on the rank furthest from its starting position, he shall wait until the next move is completed. Then, if the illegal position is still on the board, he shall declare the game drawn.

  5. The Rules for a competition shall specify whether Article C or Article D shall apply for the entire event.

Blitz

  1. A ‘blitz’ game’ is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.

  2. The penalties mentioned in Articles 7 and 9 of the Competition Rules shall be one minute instead of two minutes.

  3. The Competition Rules shall apply if

    1. One arbiter supervises one game and

    2. Each game is recorded by the arbiter or his assistant and, if possible, by electronic means.

  4. Otherwise, play shall be governed by the Rapidplay Laws as in Article D.

  5. The Rules for a competition shall specify whether Article C or Article D shall apply for the entire event.

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